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Beast of ReincarnationGuide & wiki

4 August 2026 release
Updated 2026-08-05

Field atlas · launch build

Plan the route. Keep an exit.

A real, coordinate-based Beast of Reincarnation map with pan, zoom, search and switchable layers for landmarks, routes, merchants and dangers.

Maps
2
Points
0
Grid
10K

Rift pins are candidates, not promises — a match opens only a subset. Loot, monster and task layers are deliberately absent until their coordinates are independently checked.

Field atlas

No map has been plotted yet

The atlas draws every marker from interactiveAtlases in src/data/interactive-map.ts. Add a map, its base image and its coordinate transform there and this tool renders it — no changes needed here.

DATA NOTE · Map art is from the in-game atlas. Navigation positions are a current community dataset, not a guarantee that a random spawn or rift will activate in your match. Cross-check after patches.

Beast of Reincarnation Interactive Map FAQ

Yes. This atlas uses the real in-game map art and 0 normalized navigation coordinates. You can pan, zoom, search, filter layers, copy coordinates and share a direct link to a selected marker.

Coordinate provenance

What is real, and what can move

The base images are the game’s own atlas art. Marker positions are normalized against that art and checked before publishing. Fixed landmarks and area labels are stable; anything the game chooses from a candidate pool at runtime is labelled as a candidate, not as a location.

Sources for this page

Keep reading

Start here: what the game isTask and quest indexKnown issues and community watchSubmit an evidence-backed map marker